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https://xiaoyuzhoufm.com

Gaming is a powerful medium—it’s creative, interactive, and global. In today’s episode, we dive into the world of gaming, exploring its history as a 'male space' and the experiences of female gamers navigating this landscape. We’ll also examine the power dynamics that still persist and, through real-world case studies and fresh insights, discuss what can be done to create a more inclusive gaming environment for everyone.

Timeline

1:16 Introduction to today’s eposide

2:02 Ingrid’s gaming habits: types of games and daily screen time

3:02 The female player experience: harassment, skill level assumptions, and ineffective report systems

9:35 Why are games associated with men? A historical perspective

11:57 Case study 1: Activision Blizzard sexual harassment scandal: “frat boy culture” within the gaming industry

20:01 Case Study 2: Valorant player Melanie ‘MeL’ Capone excluded from trials due to gender bias

23:27 Natalie Denk: Four reasons for women's underrepresentation in Esports

28:38 Addressing misogyny in gaming: intersectionality, cyberfeminism, and cyberactivism

Host and guest

Xiaoye & Ingrid

Email

[email protected]

References

www.statista.com

www.iyiou.com

Activision Blizzard scandal a ‘watershed moment’ for women in the gaming industry

Gaming & Women: Why women are underrepresented in esports

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小宇宙热门评论...
大力强
8个月前 云南
0
since every industry is pursuing male's wellfare (大致惯性。。。。
路酱酱酱酱
8个月前 英国
0
女性玩家不少,但是和男玩家对游戏的口味不太一样。相对来说男性更群聚在非常intense,具有高度竞争性的射击、动作游戏,这些游戏也是电子竞技的主要内容,所以更多被看到。女玩家可能会更偏好轻松可爱的游戏,如动森、星露谷,竞争性会弱一些,甚至不是一说电子游戏就能联想到的内容。(当然肯定不是所有人都这样,朋友里也有打了上千小时吃鸡或者喷喷的女玩家。但感觉总的来说有这样的偏向性。)以前游戏主要发售在主机和pc上的时候确实可能会特地去买游戏设备的女玩家会偏少,但现在手游的迅速发展降低了设备的门槛,女玩家也可以更便捷地尝试电子游戏了,甚至是之前望而却步的那些,也是个好事!
EarsOnMe

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