Gaming is a powerful medium—it’s creative, interactive, and global. In today’s episode, we dive into the world of gaming, exploring its history as a 'male space' and the experiences of female gamers navigating this landscape. We’ll also examine the power dynamics that still persist and, through real-world case studies and fresh insights, discuss what can be done to create a more inclusive gaming environment for everyone.
Timeline
1:16 Introduction to today’s eposide
2:02 Ingrid’s gaming habits: types of games and daily screen time
3:02 The female player experience: harassment, skill level assumptions, and ineffective report systems
9:35 Why are games associated with men? A historical perspective
11:57 Case study 1: Activision Blizzard sexual harassment scandal: “frat boy culture” within the gaming industry
20:01 Case Study 2: Valorant player Melanie ‘MeL’ Capone excluded from trials due to gender bias
23:27 Natalie Denk: Four reasons for women's underrepresentation in Esports
28:38 Addressing misogyny in gaming: intersectionality, cyberfeminism, and cyberactivism
Host and guest
Xiaoye & Ingrid
References
Activision Blizzard scandal a ‘watershed moment’ for women in the gaming industry

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